package com.diors.game.engine.arpg.fight;

import com.diors.game.engine.arpg.object.AbstractObject;

public class FightEngine 
{
	/**
	 * 判断是不是PVP,否则是PVE
	 * @param attack
	 * @param target
	 * @return
	 * @author	darren.ouyang
	 * @create	2013年12月3日 下午12:05:22
	 */
	public static boolean isPvp (AbstractObject attack, AbstractObject target)
	{
		return true;
	}

	public static void AddHpMp (int hp, int mp)
	{
		//TODO:加血
	}
	
	
	public static void subtractHpMp (int hp, int mp)
	{
		//TODO:扣血
	}
}
